Welcome.
On the way ask yourself:-
- how can this tool be used to support what and how students learn?
- does this tool meet individual learning needs?
- does this tool allow student's to develop higher order skills and creativity?
This Blog - Transforming Student Learning aims to comprehensively explore a range of delivery technologies that are presented throughout the FAHE11001 E-Learning courseware. A systematic attempt to develop skills, knowledge and ability that is required to exploit the potential for E-Learning Education will be made evident via regular Blog Posts. To conclude, a reflective synopsis will clearnly indicate which technologies I would use and how I would use them to enhance learning.
Please feel free to be critical of my posts as I work may way through these tools, but be kind as I am only a "Digital Immigrant"! (Prensky, 2001)
Friday, August 21, 2009
Reference List
Animation Factory. (2009). Powerpoint Backgrounds, Retrieved August 19, 2009 from http://www.animationfactory.com/en/powerpoint_backgrounds.html?cid=E5
Bereiter, C., & Scardamalia, M. (1984). Teachability of reflective processes in written composition. Cognitive Science, 8, 173-190.
Brainy Betty. (2009). Free education powerpoints, Retrieved August 19. 2009 from http://www.brainybetty.com/educators2.htm
Cho, Kyoo-Lak & Jonassen, D. (2002) The Effects of Argumentation Scaffolds on Argumentation and Problem Solving. ETR&D, Vol. 50, No. 3.
Di Milia, L 2007, 'Benefiting from Multiple-Choice Exams: The positive impact of answer switching', Educational Psychology, vol. 27, no. 5, pp. 607-615. – Retrieved August 19, 2009 from:
http://www.informaworld.com/smpp/section?content=a776602285&fulltext=713240928
Electronic portfolio. (2009, August 16). In Wikipedia, The Free Encyclopedia. Retrieved August 16, 2009, from
http://en.wikipedia.org/w/index.php?title=Electronic_portfolio&oldid=308376309
Helminstine, A. (2009). Baking soda and vinegar - Erupting volcano. Retrieved August 19, 2009 from http://video.about.com/chemistry/Erupting-Volcano.htm.
Kearsley, G., & Shneiderman, B. (1999). Engagement theory: A framework for technology- based teaching and learning. Retrieved August 19, 2009, from http://home.sprynet.com/~gkearsley/engage.htm
Mahara. (2009). About Mahara. Retrieved August 16, 2009 from http://mahara.org/about
March, T. (2003). What webquests are (really). Retrieved August 18, 2009 from http://bestwebquests.com/what_webquests_are.asp
Microsoft Education. (2007). Microsoft office powerpoint. Retrieved August 12, 2009, http://www.microsoft.com/Education/PowerPoint.mspx
Ngeow, K. & Kong, Y. (2001). Learning To Learn: Preparing Teachers and Students for Problem-Based Learning. ERIC Digest. [ED 457 524]
Nichols, S. (2009, March 20) Sony strikes book deal with Google. Itnews for Business. Retrieved August 10, 2009 from
http://www.itnews.com.au/News/140502,sony-strikes-book-deal-with-google.aspx
Prensky, M. (2001). "Digital Natives, Digital Immigrants". Retrieved August 19, 2009, from http://ducause.edu/ir/library/pdf/erm0553.pdf
Tuesday, August 18, 2009
Videos
Making a volcano: http://video.about.com/chemistry/Erupting-Volcano.htm
21st Century learning - Yet another example
By Shaun NicholsMar 20, 2009 3:46 PM
Sony has landed a deal with Google to provide more than 500,000 book titles for the Sony Reader Digital Book. The company said that the content will be offered through Sony's eBook Store service and will consist of public domain titles from Google's book archiving efforts. Users can access the collection through their PCs or through Sony's PRS-505 and PRS-700 Reader devices.The move will see the eBook Store's collection of books rocket to more than 600,000 titles available for download."We have focused our efforts on offering an open platform and making it easy to find as much content as possible, from our store or others, whether that content is purchased, borrowed or free,” said Steve Haber, president of Sony's the digital reading business division."Working with Google, we can offer book lovers another avenue for free books while still providing a seamless experience from our store."The move could also help Sony in its competition with the Amazon Kindle 2. The Kindle has garnered widespread attention in recent weeks both to the release of the new Kindle II model and a patent battle with the owners of the Discovery Channel.
Wednesday, August 12, 2009
Reflective Synopsis
Prenksy (2001) refers to today’s students’ as “digital natives”, and today’s educators as “digital immigrants”. Teachers are working with students whose entire lives have been immersed in the 21st century media culture. Today’s students are digital learners – they literally take in the world via the filter of computing devices: the cellular phones, handheld gaming devices, PDAs, and laptops they take everywhere, plus the computers, TVs, and game consoles at home.
Despite these significant changes in the world around us our purpose as educators has not changed. The purpose of education is to enable our students to reach their full potential as human beings, individually and as members of society. What has changed is our role. The role of the learning manager has changed from opening doors to helping students make sense of the superabundance of information they now have.
McInerney and McInerney (2006, p. 3) suggest “Cognitive psychology in general, and learning theories derived from cognitive psychology in particular, have become very important in helping to explain effective learning and its relationship to effective teaching.” McInerney and McInerney (2006, p. 3) suggest “Effective teaching occurs when individuals construct their own understandings.” This fits nicely with Kearsley and Schneiderman (1998) Engagement Theory. Kearsley and Schneiderman (1998, p. 5) suggest “Engagement theory is presented as a model for learning in technology-based environments which synthesizes many elements from past theories of learning. The major premise is that students must be engaged in their course work in order for effective learning to occur.” The Engagement Theory uses three primary means to accomplish engagement:
1. An emphasis on collaborative efforts
2. Project-based assignments
3. Non-academic focus
It maybe at this point a learning manager may ask how can put this into practice. Oliver (1999) a researcher in ICT developed an ICT Learning design framework in which learning experiences using ICT’s can be framed using three essential processes:
1. Learning tasks that learners are required to do.
2. Learning resources that support learners to conduct the task.
3. Learning support mechanisms that exist from a teacher implementing them.
Oliver’s framework helps guide the learning manager design a learning experience for students, particularly ICT mediated learning experiences.
Learning tasks
The learning design framework suggests learning tasks should be problems, investigations, projects or role plays. McCain suggests that by giving students problems to solve, it engages the mind, teases and tempts the brain to find a solution. Giving students problems to solve presents them with an unfinished picture that ‘begs to be completed and that draws them into the task.’ He uses role-play extensively in his classes to present new tasks. The benefits abound. First, by taking on a role of a business or community person, students begin to get the perspective of people from outside the school system. Second, when in role play, students do not have access to his teacher expertise and when he is in teacher mode, they no longer have access to the business person, so learning to ask the right questions at the right time is paramount.
Learning Resources
While working through the Teacher Delivery Technologies we have been introduced to a number of new generation Internet and digital technologies. These technologies have the potential to transform learning as never before, and to engage our learners in collaborative learning. Something that emerged while manipulating these technologies is that apart from Eportfolios through Mahara (which cost $5.00) every tool we used was free. These new technologies are increasingly less expensive and accessible to more and more people every day making our job as learning managers better every day. So what did we explore? What tools could be used in my classroom? What tools would not be utilised?
Tools explored: Blogs, Wiki’s, e.Portfolio’s,Voki Avatars, Powerpoints, interactive whiteboards, videos, static websites, flikr, picnic, animations & simulations, quizzes, you tube, podcasting, google earth, webquests, wikipedia, slideshare, file storage, music on web, voice thread.
Tools to be used: All of the above.
Tools that would not be utilised: None of the above.
Each and every one of these tools could be used by themselves or simultaneously to enhance a learning experience and each have there role to play in engaging our diverse range of learners that exist within our classrooms. These tools not only reshape learning but reshape the relationship between teacher and student and in so doing enrich our students with a global economy skill (Reich and Daccord, 2006).
As a soon to be professional learning manager I am always seeking out resources to add to my collection to deliver better lessons, encourage more conversation within the classroom and to expose my students to the real world. Those of us who have actively engaged in exploring these tools have now enriched our resource toolbox with tools for our students in the classrooms today – 21st century learners.
Learning support mechanisms.
Reich and Daccord (2006) explain Picaso said, “computers are useless; they can only give you answers” great teaching is driven by great questions that scaffold student learning to higher realms. With these great technological tools learning managers can expand classroom conversations in all directions. Geographically, students can talk at school, at home, in the library, on the sportsfield. Students can converse with their school friends, or their peers around the world. We can now give them the tools to communicate with experts in the community anywhere anytime. WOW, who said teaching is boring!
Reference List
Boyes, L. (2007). Education today, Minnis Journals Pty Ltd. Retrieved August
19, 2009 from
http://www.minniscomms.com.au/educationtoday/articles.php?articleid=20
Kearsley, G., & Shneiderman, B. (1999). Engagement theory: A framework for
technology- based teaching and learning. Retrieved August 19, 2009, from
http://home.sprynet.com/~gkearsley/engage.htm
McInerney, D.M., & McInerney, V. (2006). Educational psychology, Frenchs
Forest, New South Wales, Australia: Pearson Education Australia.
Oliver, R. (1999). Learning designs: Products of the AUTC project on ICT
-based learning design. Retrieved August 20, 2009, from
http://wwwlearningdesings.uow.edu.au/project.index.htm
Prensky, M. (2001). "Digital Natives, Digital Immigrants". Retrieved August
19, 2009, from http://ducause.edu/ir/library/pdf/erm0553.pdf
Reich, J., & Daccord, T. (2008). Best ideas for teaching with technology: A
practical guide for teachers, by teachers, New York: M.E. Sharpe, Inc.
Coming to the end - Teacher Delivery Technologies
EPortfolio
Wikipedia contributors (2009) suggest "There are three main types of e-portfolios, although they may be referred to using different terms: developmental (e.g., working), reflective (e.g., learning), and representational (e.g., showcase).
- A developmental e-portfolio is a record of things that the owner has done over a period of time, and may be directly tied to learner outcomes or rubrics.
- A reflective e-portfolio includes personal reflection on the content and what it means for the owner's development.
- A representational e-portfolio shows the owner's achievements in relation to particular work or developmental goals and is, therefore, selective. When it is used for job application it is sometimes called Career portfolio.
These three main types may be mixed to achieve different learning, personal, or work-related outcomes with the e-portfolio owner usually being the person who determines access levels.
Drivers and Trends towards ePortfolios:
- widening participation
- supports lifelong learning
- employability and skills
- internationalisation
- retention
Purposes of ePortfolios:
- supports learning processes such as researching information presentation, reflection, collaboration, planning, compiling evidence and giving and receiving feedback.
- application is towards education and employment.
- assessment for work-based learning, for feedback and withing evidence-based disciplines.
Different perspectives of ePortfolios:
- learner perspectives
- practitioner perspectives
- employer perspectives
- professional body perspectives
- institutional perspectives including the role of the community practitioner
Great Links - worth a look:
ePortfolios Information Sheet for VET Teachers: http://www.eportfolios.net.au/images/VETbrochure_teachers.pdf
Effective practice with eportfolios:
http://www.jisc.ac.uk/whatwedo/themes/elearning/eportfolios/effectivepracticeeportfolios.aspx
Whats different about Mahara? (http://mahara.org/about)
A first guiding principle with the development of the Mahara ePortfolio system is that it is learner centred – a form of Personal Learning Environment. This is in contrast to the more institution-centric Learning Management System (LMS). Mahara is a stand-alone system that can be integrated into a wider virtual learning framework. Unlike some pundits, Mahara (2009)believe the Learning Management System remains a highly useful application for delivering learning. Mahara (2009) also believe the overall environment can be enhanced and complemented by a learner-centred personal learning environment such as Mahara. Pan-institutional learner communities can also be encouraged using Mahara. Mahara’s architecture is inspired by the modular, extensible architecture of Moodle. The Mahara team has also been heavily involved in the Moodle community, with recent work mostly focused on Moodle Networks. Similarly, Mahara systems can be networked together as well having single sign-on from Moodle 1.9 upwards. In a sense, we see Mahara as a ‘sister’ application although the two systems are not required to go together. Going forward, Mahara will continue to evolve as a ‘pluggable’, modular ePortfolio system designed to leverage Web 2.0 web services and built with interoperability in mind.
What makes Mahara different from other ePortfolio systems is that you control which items and what information (Artefacts) within your ePortfolio other users see. You can have as many views as you like, each with different Artefacts, and intended purposes and audience. Your audience, or the people you wish to give access to your View, can be added as individuals or as a member of a Group or Community.
Mahara features:
- File repository - allows users to create folder and sub folders, upload multiple files quickly and efficiently, give each file a name and description, manage thier file allocation quota, agree to copyright disclaimer.
- Blogs - A comprehensive blogging tool where blogs and blog postings are considered Artefacts and may be added to a View.
- Social Networking - Users can create and maintain a list of friends within the system.
- Resume Builder - Allows users to create digital CV's by entering information into a variety of optional fields.
- Profile Information - Allows users to share details through a variety of optional fields.
- Adminstration - Users are able to customise Mahara via a number of configuration settings.
Mahara would be a fantastic tool to facilitate all aspects of engagement - Engagement Theory (Kearsley & Sneiderman, 1999).
Powerpoint
Great Education Powerpoint templates - Need to pay a subscription: http://www.animationfactory.com/en/search/index.html
Free Powerpoint templates : http://www.brainybetty.com/educators2.htm
Other Free Stuff to enhance your PowerPoints:
- Backgrounds -http://www.brainybetty.com/MENUPowerPoint.htm
- Video for Powerpoint - http://www.brainybetty.com/Video_for_Presentations/video.htm
- Flash in Powerpoint - http://www.brainybetty.com/flashinpowerpoint.htm
- Music for Powerpoint - http://www.brainybetty.com/soundsforpowerpoint.htm
Music on Web
File Storage
The following file is a lesson plan produced for a Multiliteracies Assessment: http://www.mediafire.com/?sharekey=14e115b801a609a524a64199ac7f73e5e04e75f6e8ebb871
Personally I would prefer to save on USB, however for students this would serve as a useful storage point for their in-class projects for example. All that is needed is a email and password and is very simple and quick to use and download.
Slideshare
with audio
This process was not very successful and would like some more time to experiment with this tool. I can see the benefit of adding audio and music to powerpoint to engage learners.
Web Quests
"A WebQuest is a scaffolded learning structure that uses links to essential resources on the World Wide Web and an authentic task to motivate students’ investigation of a central, open-ended question, development of individual expertise and participation in a final group process that attempts to transform newly acquired information into a more sophisticated understanding. The best WebQuests do this in a way that inspires students to see richer thematic relationships, facilitate a contribution to the real world of learning and reflect on their own metacognitive processes."
Best Webquest .com has some exceptional advice, ideas etc http://bestwebquests.com/what_webquests_are.asp
Webquests use Web resources to scaffold student learning and in so doing fit perfectly within Kearsley & Schneidermans (1999) Engagement Theory utilising multiple intelligences and automaticall assumes higher order thinking.
Underpinning the WebQuest model is an aspect of cognitive psychology that says that if we want people who may be new to an endeavor to perform at more expert levels, we should examine what experts do and then prompt novices through a similar experience. The classic example of this approach is the writing process. Rather than ask elementary school students to write to the theme "How I spent my summer vacation," we might ask them to brainstorm, draw pictures, list, or free associate before helping them think about an audience and the descriptive details surrounding one particular incident. This prompting learners to perform beyond their current cognitive skill set is known as scaffolding or procedural facilitation and has been shown to positively affect student achievement (Bereiter and Scardamalia, 1984; March, 1993). Scaffolds are "temporary frameworks to support student performance beyond their capacities…" (Cho & Jonassen, 2002). Examples of scaffolding are "activities that help students develop the right mindset, engage students with the problem, divide activities into manageable tasks, and direct students' attention to essential aspects of the learning goals" (Ngeow & Kong, 2001). Given ongoing practice tackling advanced intellectual tasks in this way, the level of support is "faded" as the skills are internalized.
Such scaffolding is at the heart of the WebQuest model as defined above. In fact, the integrated scaffolding of specific research-based strategies is "what happens" in the mysterious "black box" of transformation. The main strategies that WebQuests prompt are:
Motivation Theory
Questioning - Schema Theory
Constructivism
Differentiated Learning
Situated Learning
Thematic Instruction
Authentic Assessment
Overt Metacognition
Learner-centered psychological principles
Last year for SOSE me and a fellow student had the opportunity to create a Webquest based on a SOSE unit for a Year 2 class. This was an exceptionally rewarding experience as to date I have found WEBQUESTS to be the most beneficial tool to engage students. It was called Water Warriors and were given a problem based task to research - Water conservation. For the life of me I cannot locate the link but have managed to find a similar WEBQUEST which has been designed with similiar outcomes. http://www.scu.edu.au/schools/edu/ICT/student_pages/RousWater/HSIEunits/Water_past_present_future/brei_darby_waterpast_seq4/index.html
Yes it took alot of preparation, planning and implementation however every great Unit of work does.
Google Earth
Dennis Wong's 5th graders overlaid their photos onto their family country of origin and created a truly relevant flying world tour. Both exercises created savable files, an incredibly important feature. Ray's kids' work can be shared on the Internet with his Discovery Educator Network nationwide. Mr. Wong's work remains safely accessible only on his hard drive for use all year in his room. Google Earth enables teachers and communities to easily create tremendous collections of work integrating video, 3D buildings, photos, podcasts, or NPR stories . Teacher and students will travel the real earth of explorations, migrations, heroes and history and share new instruction growing on the planet itself. Hall Davidson Director, Discovery Educator Network."
Here are some other ideas for taken from (http://www.google.com/educators/p_earth.html) using Google Earth in your classroom:
- Environmental Science: Have students check Alaska's global warming problems. See how the Sierra Club used Google Earth to depict this problem: http://www.sierraclub.org/arctic/maps/
- Geology: Find images, links, and descriptions, with information about thousands of volcanoes around the globe, thanks to organizations like the Smithsonian Institution's Global Volcanism Program. : http://www.volcano.si.edu/world/globallists.cfm?listpage=googleearth
- History: Explore Tutankhamen's Tomb: http://earth.google.com/outreach/showcase.html
How about this: You tube clip of landing on the moon: http://earth.google.com/moon/index.html#utm_campaign=en&utm_medium=earthhpp&utm_source=en-earthhpp-na-us-moon
Another tool that could easily be utilised as an initial tool to engage students in a project based, authentic focus that could occur in a group context/collaborative team - (Kearsley & Schneiderman 1999, p. 1).
Animations and Simulations
The following article relates to Early Childhood Education and the use of Digital art and Animation for learning - http://www.finncragg.com/TeacherResources/DigitalArtAndAnimationInEarlyEd.pdf
Quizzes
Summary of findings:
The extent and benefit of answer switching when completing multiple-choice exams was investigatedin an undergraduate course (n = 1,152) and a postgraduate course (n = 1,624). Answerswitching was identified in 1.7% and 2.4% of cases, respectively. In both samples, more than halfthe participants changed at least one answer and, of these, approximately 50% increased their testscore and 25% decreased their test score. Significant gender differences were not found, but maleswere less likely to switch. Multivariate analysis indicated no significant differences in answer switching behaviour between Australian and international students. Univariate tests, however, suggested that international students made more right to wrong (p <.05) and wrong to wrong (p <.02) switches. The results also suggested that better students were more likely to switch from a wrong to a right answer, and to make significantly fewer right to wrong (p < .001) switches.
Static Website - Web 2.0 Technologies
(http://www.discoveringegypt.com/) is an Education Website discovering ancient Egypt. It was written for children and schools as a teaching aid. Subjects - Pyramids, Temples, Kings/Queens and Hieroglyphics (download Gifs and write your name in the ancient script) Plus free screen savers. This site has received the Discovery Channel - Schools Awards, Encyclopaedia Britannica Award. The BBC Education Webguide, says: "This web site is presented in a simple-to-use format." "The site is well illustrated and contains many photographs as well as information." "The graphics are excellent and the site is very accessible." Designed and maintained by Mark Millmore
Flickr
This is the most fun slash meanest cat you will ever meet. I love him, but at the moment this picture was taken, he was in a head lock because he was trying to bite Suzie.
Flikr is a great place to store photos rather than taking up valuable MB on USB's or hard drives. Great having a central storage point where you can archive, set up sets, tags and view photo streams. It is just a shame it has a monthly download limit. Here is photo my Fergus that was edited in Picnic.
You tube
You Tube Ideas for your classroom:
If you are teaching in Highschool, chances are some students in your classrooms may be watching and enjoying You Tube in their spare time. Take advantage of their interest and practice important critial thinking and literacy skills by having them make and edit their own videos that deal with important socail, economic, and political topics. After viewing examples of online public service announcements, students could probe the multiple meanings of these video texts by asking challenging, open-ended questions. They could then use their responses and a Persuasion Map tool to write for their own Public service announcement. Students could then create a short video clip and use Windows Movie Maker to edit their videos.
You Tube - Public Service Announcment Example follows:
Generation Y spending less time online
Young adults riding on a "new nostalgia" are turning away from online communication and craving more time face-to-face, a study has found. The survey of 1600 Australians aged 16-30 found that young people now yearn for less complex times, simplifying their lifestyles as they feel the economic crisis pinch.
Young people spend 30 minutes a week less online than last year and increasingly prefer to stay at home rather than go out to noisy nightclubs, said the study by marketing agency Lifelounge. "Young people want more connections with their friends that aren't digital, that are tangible," Lifelounge chief Dion Appel was quoted as saying in The Australian. "They're starting to question the authenticity of social networks such as Facebook and Twitter. "They want technology to assist rather than dominate the way they communicate."
What do you think of these findings? Are young people simplifying their lives?
FYI :
Baby Boomers - Born before 1960's (dates are controversal)
Generation X - Born between 1960's and late 1970's ('Baby Bust' generation due to drop in birth rates)
Generation Y - Born 1980's to late 1990's ( Millenium Generation, usually offspring of Baby boomers)
Generation Z - Born 2000's ...... (Generation i, Internet generation, Net generation, not even in dictionary yet)
The author of the following You Tube video introduces Generation C - Amazingly accurate in his portrayal of Generations.
This article is worth viewing: "The generation Z connection: teaching information literacy to the newest net generation." http://goliath.ecnext.com/coms2/gi_0199-5289198/The-generation-Z-connection-teaching.html
Tuesday, August 11, 2009
Wikis
'Guide to First Penance" was created for an age cohort undergoing the Reconciliation of Penance at their local Catholic Primary School. The Parish had their own workbook which formed as a guide to both parents and children. Within any Catholic School school there is of course additional lessons assigned for such an important ritual - Reconciliation of Penance. This wiki site was designed to be presented to the students undertaking the 10 week long preparation in conjunction with the Parish resource book. It was designed to be a self paced learning tool with plenty of opportunity for feedback, questions or concerns. There were interactive quizzes, games etc to engage the students thinking.
Why did I use a wiki site to engage my learners?
A Wet paint website is built on the power of collaborative thinking. At Wet paint you can create websites that mix all the best features of wikis, blogs, forums and social networks into a rich, user-generated community based around the whatever-it-is that rocks your socks. A social website that’s so easy to use, anyone can participate.
If you are interested take a look at Wetpaint the link is below. There is a section where teachers can submit how they use wikies in their class: http://wikisineducation.wetpaint.com/page/How+we+use+wikis+in+class
Wikis encourage group social interaction and collaboration and support asynchronous communication allowing users to contribute at a time, and from a place that suits them. Many students find that their learning is most effective when they are actively involved in the construction of their knowledge.
Wikipedia
Wikipedia contribtors (2009) [URL: http://en.wikipedia.org/w/index.php?title=Wikipedia&oldid=307125796] state "Wikipedia is a free,[5] web-based and collaborative multilingual encyclopedia, born in the project supported by the non-profit Wikimedia Foundation. Its name is a portmanteau of the words wiki (a technology for creating collaborative websites, from the Hawaiian word wiki, meaning "quick") and encyclopedia. Wikipedia's 13 million articles (2.9 million in English) have been written collaboratively by volunteers around the world, and almost all of its articles can be edited by anyone who can access the Wikipedia website.[6] Launched in 2001 by Jimmy Wales and Larry Sanger,[7] it is currently the largest and most popular general reference work on the Internet.[3][8][9][10]"
For middle school upwards Wikippedia would be a perfect place for students to start when researching for a project because it is basically an online encyclopedia which means it is linked to the real world.
Subject area: Water Conservation
Problem: To reduce school water consumption by 10%.
http://en.wikipedia.org/wiki/Water_conservation
Water conservation refers to reducing the usage of water and reclycling of waste water for different purposes like cleaning , manufacturing , agriculture etc.
Contents
1 Water Saving Technology
2 Agriculture
3 Water Efficiency
4 Minimum Water Network Target and Design
5 See also
6 References
7 Sources
8 External links
In reading through the contents there are a number of valuable areas that would be worth exploring. The Water Efficiency secton highlights a 'main article' for further reading with appropriate references.
Water Efficiency
Main article: Water efficiency
Water efficiency can be defined as the accomplishment of a function, task, process, or result with the minimal amount of water feasible, or an indicator of the relationships between the amount of water needed for a specific purpose and the amount of water used, occupied or delivered. [2]
As you can see the 'External links' is comprehensive offering links and some valuable and credible points of reference for further investigation.
Water Efficiency Magazine, The Journal for Water Conservation Professionals]
Simple Ways to Conserve Water at Home
Conserve Water In And Around The Home
Drought and water-saving tips from the British Red Cross
Water Conservation (WQIC topic area)
The Alliance for Water Efficiency (AWE)
H2O Conserve Water Footprint Calculator
Water Conserve: Water Conservation Portal
water "Drought"
Retrieved from "http://en.wikipedia.org/wiki/Water_conservation"
Wikipedia have a number of 'sister projects which may serve as highly effective tools for research:
Definitions from Wiktionary
Textbooks from Wikibooks
Quotations from Wikiquote
Source texts from Wikisource
Images and media from Commons
News stories from Wikinews
Learning resources from Wikiversity
Cyber-Safety in Schools
The Hon Julia Gillard MP
Minister for Education. Minister for Employment and Workplace Relations
Minister for Social Inclusion
Deputy Prime Minister
2 August, 2009 Joint Media Release
$3 million for National Pilot to increase Cyber-Safety in Schools
Joint Media Release with The Hon Kate Ellis MP, Minister for Early Childhood Education, Child Care and Youth, Minister for Sport. The Minister for Education, Julia Gillard and Minister for Youth, Kate Ellis today announced a $3 million national pilot project aimed at addressing cyber-bullying in Australian schools. The Rudd Government is deeply concerned at the emergence of cyber-bullying in our schools and the impact it is having on students.
At least 150 schools across Australia will be involved in the pilot program which will be developed and conducted by the Alannah and Madeline Foundation (AMF). It will help confront safety issues in e-communications, including cyber-bullying and examine the effectiveness of existing cyber-safety programs in schools. Government and non-government schools in urban, rural and remote Australia will participate in the pilot which will run until 30 April 2010.
Research recently released by the Government shows that the prevalence and impact of covert bullying in Australian schools is under-reported and there has been a concerning increase in cyber-bullying. The Rudd Government takes bullying and violence very seriously and believes student wellbeing and safety are essential for academic and social development.
The Australian Covert Bullying Prevalence Study and Behind the Scenes: Insights into the Human Dimension of Covert Bullying, provide valuable insights into the changing nature of bullying. This research shows that with the emergence of new technologies, cyber bullying after school has become a serious issue for many young people. The need to incorporate guidance for schools to respond to cyber bullying, other forms of covert bullying and aggression has been identified with the help of these two studies. Working in partnership with students, parents and schools the Rudd Government is committed to generating better outcomes for all students in a safe school environment free from any form of bullying or harassment. The Rudd Government believes there is a real need for parents and teachers to establish effective relationships to ensure a seamless transition from school to home in the hope of eliminating young people’s anxiety about being bullied in either setting.
The Minister for Broadband, Communications and the Digital Economy, Senator Stephen Conroy, has also recently announced a new Youth Advisory Group made up of 305 young Australians to advise Government on online issues such as cyber-bullying. The group is part of the Rudd Government's $125.8 million cyber-safety plan. The Rudd Government also funds initiatives to promote a positive whole-school culture that focuses on the academic needs of students, as well as their social and emotional learning. These initiatives include promoting safe school initiatives to address bullying and violence in schools and boosting parental engagement in education through the Family School Partnerships Framework.
Following the pilot, the AMF will provide a report to the Government on the findings and put forward recommendations. The pilot’s outcomes will also be assessed as part of an independent evaluation and taken into account in the Government’s review of the National Safe Schools Framework (NSSF), which is scheduled for completion in June 2010.
Further information about the current NSSF and the review is at www.safeschools.deewr.gov.au
Interactive Whiteboards
Finally does the Interactive Whiteboard fit in the following frameworks? Engagement Theory (Kearsley and Schneiderman,1998) - can content be linked to real world? YES - Can it be presented as a problem? YES - Can solutions be created from content? YES - Can they Donate it back to the real world? YES Learning Design Framework (Oliver, 1999) - Could the tasks be presented to students as problems, investigations, projects or role plays? YES - Are there learning resources linked to task such as books, weblinks, case studies etc? YES - Could content provide scaffolding via, strategies, templates etc? YES - Could content be provided in the way of quizzes, simulations, models, databases, tutorials? YES
Learning Management Systems (LMS)
The conclusion of the artice notes "The very notion of “managing learning” conflicts with how people are actually learning today. Outside of primary and secondary school, most of our learning falls into the “topping up what we know” category. As a result, we need tools that allow for rapid creation and breakdown. Searching Google, blogs, and wikis has a very quick learning structure creation and breakdown. An LMS has a long creation/breakdown process (and once the learning structure has been broken down (i.e. end of course), it is no longer accessible to learners). LMS' still view learners as canisters to be filled with content – this is particularly relevant in light of the heavy emphasis on object repositories for learning. Essentially, most LMS platforms are attempting to shape the future of learning to fit into the structure of their systems, even though most learning today is informal and connectionist in nature."
This article adds some interesting points I was not aware of. What are your thoughts of this tool for your classroom to engage learners? Could it fit within the Lerning desing framework of Oliver (1999, is it problem based?
Voki Avatars
You can customize your Voki to look like you or take on the identity of lots of other types of characters--animals, monsters, anime etc.You can even have your Voki speak with your own voice by adding your voice with a microphone, upload, or by phone.
In the classrom you could use a voki avatar to introduce the course or topics. It can also be used to aid in instructing those who are more audio/visual learners. Voki is also a great way to get shy students involved or to share comments with students in other countries. A great tool to reach a diverse range of learners.
Have a look at a Voki Avatar created with my own voice for a current piece of assessment.
Emoticons and Smilieys 101
Gill (2009) explains that Emoticons are "emotional icons" for messaging. Also known as "smileys", these modern-day glyph shapes are used to add emotion and style to email. Emoticons, when used well, can add the subtleties of vocal inflection, facial expression, and body language to a written note.Emoticon use is actually quite simple: you type simple keyboard characters and view the majority of these shapes sideways. It is particularly useful when the mood of your written message could be easily misconstrued.
FYI - The classic "smiley" :) emoticon was created in 1982 by Scott Fahlman. The following is a beginners list of some popular emotional icons - remember to tilt your head sideways. Vist the site for a more exhaustive list.
:-) I am smiling in a classic way
:P I am sticking out my tongue
:^P I am sticking out tongue, and I have a nose
B^P I am sticking out tongue, and I have sunglasses
:{ I am having a hard time
;-) Winking at you
;( I am crying
:-D I am laughing happily
@}->-- Rose for you (to show affection)
^o I am snoring
>:-( I am annoyed
C):-) I am a cowboy
C=:-) I am a chef
o{-<]: I am skateboarder
:( ) I have a big mouth.
Saturday, August 8, 2009
Education in the 21st Century.
Prensky (2001, p. 1) advised me that I am a "Digital Immigrant", however the children within our classrooms today are "Digital Natives" and are all "Native speakers" of the digital language of computers, video games and the Internet. To be an effective Learning Manager in the 21st century we need to embrace E-Learning and learn to talk the talk, walk the walk and effectively learn to speak the same language as the "Digital Native".
Researching for another assignment I came across an article published in the Curriculum Corporation - Winter 2006. Susan Mann wrote how sceptical an 'education official' was in providing technology for schools describing it as an "expensive fad".
Mann (2006, p. 3) writes "In its defence, and recognising that an essential component of facilitating learning is being able to understand the learners, I outlined my fourteen-year-old son's relationship with technology. In Year 9, his life is characterised by immediate communication via instant messenger, mobile phone, phone conversations or text messaging. He has no trouble watching television while simultaneously browsing the Internet, listening to music on his Ipod and communicating with friends, much to the amazement of his technically challenged parents. He plays computer games, sleeps with his mobile phone and recently was found in a neighbour's house tapping into the wireless network as our Internet cable wasn't working. For me, the bicycle was a symbol of my childhood independence. For him, it is the Internet. And my son is no different from his peers. Raised on a steady diet of digital technologies, their notions of literacy, intelligence and friendship are being shaped by technology. When they go to school, they expect the same technology-rich environment as they encounter at home."
To "Engage and Enrage" (Prensky, 2005) students, for me, it is not just a matter of introducing new technology into the classroom but rather reform is needed into Curriculum, pedagogy, organisational structures and technology for our schools in the 21st century.
Presently, we have new research into how and what makes children learn. This together with refined Learning Frameworks and theories of learning by the following: have Learning Managers today the tricks and tools of the trade to engage our 21st century learners:
- Kearsley & Schneiderman (1999) - "Engagement Theory: A framework for technologically-based teaching and learning; and
- Cronje (2009) - "Towards Integrating Objectivism and Constructivism"
Combined with brain research, effective frameworks and theories give Learning Managers the tricks and tools required to engage our 21st century learners.