In Winter 2009 (p. 24-25)
CQUniversity 'Be what you are. What you become' magazine Boyd explains "The defence, health, natural resources and aviation industries are already
incorporating simulation into their training regimes." Boyd (2009, p. 25) explains "There is ongoing research into what types of learners prefer games and simulations." Pace a
CQUniversity senior multimedia lecturer says he has heard of "medical faculties using Second Life to stimulate patient consultations and arts students constructing virtual sets, creating characters, and putting on a virtual performance for an audience." Interest article worth a look. The three-dimensional technology of simulations provides unique possibilities in education. It enables users to visualise the processes and problems in a precise and attractive way.
Animations are probably the best medium to demonstrate processes and phenomena in motion. The widely adopted Macromedia Flash technology for both off-line and on-line delivery creates many educational possibilities, ranging from the creation of simple, demonstrational animations, through complete cartoon films to interactive simulations or advanced educational games. All these possibilities have been fully exploited by our talented illustrators and animators, who have been inspired by our educational multimedia authors. These assets simply cannot be over-estimated!
The following article relates to Early Childhood Education and the use of Digital art and Animation for learning -
http://www.finncragg.com/TeacherResources/DigitalArtAndAnimationInEarlyEd.pdf
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