Come with me on a journey where we will explore, investigate, manipulate and interact with some familiar and some not so familiar Teacher Delivery Technologies.

On the way ask yourself:-
- how can this tool be used to support what and how students learn?
- does this tool meet individual learning needs?
- does this tool allow student's to develop higher order skills and creativity?

This Blog - Transforming Student Learning aims to comprehensively explore a range of delivery technologies that are presented throughout the FAHE11001 E-Learning courseware. A systematic attempt to develop skills, knowledge and ability that is required to exploit the potential for E-Learning Education will be made evident via regular Blog Posts. To conclude, a reflective synopsis will clearnly indicate which technologies I would use and how I would use them to enhance learning.

Please feel free to be critical of my posts as I work may way through these tools, but be kind as I am only a "Digital Immigrant"! (Prensky, 2001)

Wednesday, August 12, 2009

Animations and Simulations

Posted by Wendy Hargreaves at Wednesday, August 12, 2009
In Winter 2009 (p. 24-25) CQUniversity 'Be what you are. What you become' magazine Boyd explains "The defence, health, natural resources and aviation industries are already incorporating simulation into their training regimes." Boyd (2009, p. 25) explains "There is ongoing research into what types of learners prefer games and simulations." Pace a CQUniversity senior multimedia lecturer says he has heard of "medical faculties using Second Life to stimulate patient consultations and arts students constructing virtual sets, creating characters, and putting on a virtual performance for an audience." Interest article worth a look. The three-dimensional technology of simulations provides unique possibilities in education. It enables users to visualise the processes and problems in a precise and attractive way.

Animations are probably the best medium to demonstrate processes and phenomena in motion. The widely adopted Macromedia Flash technology for both off-line and on-line delivery creates many educational possibilities, ranging from the creation of simple, demonstrational animations, through complete cartoon films to interactive simulations or advanced educational games. All these possibilities have been fully exploited by our talented illustrators and animators, who have been inspired by our educational multimedia authors. These assets simply cannot be over-estimated!

The following article relates to Early Childhood Education and the use of Digital art and Animation for learning - http://www.finncragg.com/TeacherResources/DigitalArtAndAnimationInEarlyEd.pdf

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